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PAINTBALL WOODSBALL INFORMATION
Woodsball, also known as woods paintball, Bushball,
and sometimes incorrectly as scenarioball, is a popular
form of paintball. Woodsball is the name of paintball
that is played in any natural setting.
Woodsball is the classic form of paintball. Technically,
woodsball doesn't have to be played in "woods"
as such, but also open fields, swamps, mountains, canyons,
etc. Another characteristic of woodsball is its generally
relatively large boundaries, or perhaps no boundaries
at all. Woodsball has many popular variants, giving
the game very flexible variety.
Woodsball tends to be more common among suburban or
rural paintballers, as it can be easier to find suitable
land to play upon. Players who live in an urban setting
tend to have more access to smaller indoor arenas, which
typically offer Speedball instead.
Where speedball can resemble a game that simply revolves
around basic angles and fast-shooting markers, woodsball
is intended to comprehensively simulate military combat
tactics. Strategy is more important in woodsball than
rate of fire (how fast the marker fires), and relies
much more on maneuvering, group cohesion, and broader
strategy.
Levels of Play
There are generally two levels of play in woodsball:
basic recreational play (sometimes known as recball),
and advanced play. Basic recreational woodsball is the
most common form of woodsball, and indeed, paintball
in general. Most people who play woodsball on this skill
level tend to be either new players (sometimes called
'newbs' by veterans), casual players, or moderately
experienced players who do not belong to an organized
team. Essentially, basic woodsball is the result of
having practically no applied organization or little
field training.
In basic recreational play, player positions are rarely
employed. Equipment is very simple; often just the player's
marker and mask. Because these players play on a casual
basis, it is not economically feasible to own extensive
or expensive equipment, so markers tend to be economy
models, such as the Tippmann 98 custom or Tippmann A-5
with few or no aftermarket upgrades. Camouflage is not
always used, and many players tend to wear casual clothing
such as a sweatshirt and blue jeans.
Basic recreational games are generally very simple,
with the two opposing teams both uncoordinated and without
an efficient chain of command. Communication is minimal
at best. Movement, especially over small distances between
cover, is slow and ponderous. Recognized tactical maneuvers
are almost nonexistent.
Advanced play relies on established fundamentals of
woodsball strategy, and is distinguished from basic
play by its level of organization. Advanced woodsballers
are known for team coordination and fluidity on the
field, rapid maneuvers, cooperation in movement, extensive
training, proper usage of equipment, and application
of defined team tactics.
Markers
Woodsball markers are generally known to be universal
in play, as a player can fill many roles while using
the same marker throughout. For example, a telescopic
sight, stock, and more accurate barrel can be added
to the marker, increasing the expected accuracy of the
player to that of a marksman. The same equipment can
be later replaced by full-auto grips and/or circuit
boards, which enable the player to play as a heavy rifleman.
Because of the wide range of possibilities, woodsball
markers often come out of the box with relatively basic
configurations, leaving most modifications to be purchased
subsequently.
The popular and classic woodsball marker company is
Tippmann, mainly because of their relatively low cost
and high reliability. One of their most popular markers,
the Model 98 Custom, has actually been run over by pickup
trucks and survived, to demonstrate the durability of
the marker.[citation needed] Their markers are also
renowned for their ability to be 'modded', or modified,
for many functions.
Most paintball markers use carbon dioxide as a propellant,
although they can also accept compressed air and nitrogen.
Most are built with the inline blow-back gas system.
The blow-back system was initially developed by Tippmann
Pneumatics, and allows a portion of the same gas used
to shoot the marker to also re-cock it, mimicking semi-automatic
fire. Although most stock barrels are only 20 centimeters
(8 inches) in length, after-market barrels can be much
longer, sometimes exceeding twenty inches or more. Another
type of marker that is rarely heard of, is the simulation
marker.Companies such as Ariakon and Real Action Paintball
(RAP) have made specialty items that use magazines instead
of the hopper, and conceal most parts of a typical paintball
gun. the C02 is concealed within the stock of the marker
and the paintball is actually loaded into a shell (also
known as a brass) before being loaded manually into
a magazine. RAP even made the bulk of its markers into
easy feild strips. MOst of the RAP markers are made
in simulation of the M16A2 and dissasemble in almost
the exact same way. For being much more reliable, powerful,
and accurate, these markers are prized and therefore
cost
Woodsball Strategy
There are many forms of strategy in woodsball. Examples
include solid and staggered attacks, flanking maneuvers,
attrition, ambushes, charging, coverfire, and base defense.
A widely used tactic when playing against a "walk-on
team" (a team of players who generally do not know
each other) is called a strong-side attack, wherein
a few defenders are left at the base, while the majority
of the team pushes up one flank, and a few elite members
push up the other side in an effort to pincer the enemy.
Tactics in woodsball largely revolve around team cohesion,
in contrast to Speedball, which relies heavily on personal
skill. In woodsball, it is important that the whole
team be aware of the situation and decided strategy.
Many woodsball games can be lost because of one weak
player not knowing his role. Consequently, team communication
is essential throughout the game.
A good strategy is one that is formed in response to
the actions of the opposing team. One implementation
of this reactive model involves assigning two scouts
to spot the opponent's movements and report back to
the team commander. The team commander is then equipped
to give direction based on knowledge of the other team's
position and apparent strategy.
Woodsball tactics strongly depend on flanking maneuvers.
Some flanking maneuvers are very aggressive, while some
are lax. A lazy flank might include a very quick break,
but once at a position where there is ample cover, the
team digs in and awaits for their opponents to pass
them. A successful flanking maneuver of this type will
evolve into an ambush, which is highly unexpected to
walk-on teams. The ambush squad allows the opposing
team to move past their positions, completing the lazy
flank. This potentially involves enemy players walking
within feet of the ambush squad. Once the commander
of the ambushing team begins to fire, the rest of the
squad do so as well, eliminating the opposing players,
and quickly recovering for another oncoming attack.
An ambush should be a quick kill that deeply damages
the opposing team, with minimal friendly casualties.
The tactic requires patience and practice, and should
only be relied on by players familiar with their teammates,
who know the area well. A good flank can obliterate
a strong defense with as little as a few shots.
Carelessly charging an enemy force is a common error
committed by new players. Woodsball is highly concerned
with angling an opponent's position. Taking an angle
on your opponent requires a good understanding of cover,
and the area in which you play. Players that have taken
good angles on a defensive position but forgotten their
flanks have found themselves trapped in the dead man's
box. It is important to remember that, while flanking
the enemy, you still have flanks of your own. To angle
properly requires courage, and trust in both your skills
and your surroundings.
The usage of cover is an essential element of paintball.
While flanking or angling an opponent, it is important
to stay near cover, but not against it. While moving,
experienced players position themselves slightly away
from cover to maintain mobility, but keep it positioned
between themselves and their opponent. Once they begin
firing, however, a player should move closer to cover
so that it provides optimal protection.
This article is licensed under the GNU Free Documentation
License. It uses material from the Wikipedia article
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