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Woodsball
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ADDITIONAL PAINTBALL VARIATIONS & TYPES

Back-stab
- Similar to elimination. A number of lives is given to each player and a timer is set. Each time a player is hit, they go to the other team after moving to their starting point and subtract a life. When a player runs out of lives, they are out. The team that either eliminates the other team or has more players at the end of the allotted time wins.

Foxes & Hounds - Players are divided between a small group, called the "foxes" and a much larger group, called the "hounds." The foxes enter the field of play first and are given a limited amount of time to conceal themselves. After this preparation time has elapsed, the hounds enter the field of play. If, after a predetermined amount of time has elapsed, the hounds are able to eliminate all foxes, the hounds are considered the winners. If one or more foxes have not been eliminated, the foxes are considered the winners.

Paratrooper - Players are given a token (such as a colored arm-band) and paired off. Each pair constitutes a team. Teams enter the field of play sequentially, each team being given a couple of minutes to take a position in the field. Once all teams have entered the field play begins. Any time a player is eliminated he must give his token to the team that eliminated him. At the end of a predetermined period of time, the team with the largest collection of tokens is declared the winner.

Protect the VIP
- One player is designated the "VIP." Different variations may or may not provide the VIP with a marker, or may give the VIP a pistol and all other players a standard marker. One team is assigned either to escort the VIP to a particular location or to keep the VIP alive for a designated amount of time, while the other team attempts to tag the VIP. In some variations, both teams have VIPs. In such these games, a draw is forced if both VIPs are eliminated.

Street Fighter - A regular Elimination game played in an interior field, with the exception that players are not allowed to enter bunkers, castles, or any other "hole" in the field. Usually played in teams, this variation often forces opposing teams into choke points.

Alamo — Similar to Assault, Alamo pits two opposing teams against each other. However, this time, the defenders only have ? or ¼ the number of the attackers, and there is no time limit. The objectives are the same as in Assault.

Overnight game — An overnight game is a game that is played through the day and night, and can be formed around any other game variant. These games can be relatively hard to set up and come with many difficulties in preparing. Some of the problems with setting up these games are: where to keep refill propellants; what rules should be played during the sleeping hours; and whether or not to continue during the night (relatively few players own night vision equipment). These games can go on for days or weeks at a time.

Mercenary — A less common variant of woodsball played is called Mercenary woodsball. Two different players start on opposing sides of the playing area. All the other players (the "Mercenaries") are scattered about the middle wearing some sort of blaze orange (generally a vest or shirt). When one of the two players finds a mercenary, they can recruit them. Once recruited, the mercenary removes the blaze orange and exposes his clothes underneath, thus making custom teams.

Hostage - Similar to CTF except the "flags" are actual human beings. One team defends the hostages for a set amount of time or until the other team is eliminated, while the other team attempts to rescue the hostages. The hostages will only move when nearby or in direct contact with one of the attacking players and are not allowed to use any equipment aside from the required goggles.

Civil War
— This is a rule variant that can be added to any of the above game variants. Participants forgo a traditional hopper-style ammunition container and load each of their shots manually. Depending on the size of the teams, a certain amount of players may have an 8-round magazine to simulate a repeating rifle and one person per team may have a full hopper in order to simulate a Gatling Gun. The start of a Civil War game, like its namesake, usually begins with both teams opposing each other across an open field where each team will fire an opening salvo and then fire at will from skirmish positions.

Fugitive - A variant of woodsball played with a small amount of players and a marked off field in the woods. The fugitive in case has no weapon or an underpowered weapon (such as a pump marker vs semi auto) playing against an entire team. The fugitive is decked out in camouflage while the other players (the hunters) wear orange vests. The objective is for the fugitive to stealthy make his way to a base point (usually outside the woods) while the other players actively hunt him. Because of the odd nature of the game it's usually played with two to four players as any more players would make the game extremely difficult and more than one exit as only having one would promote camping.

D-Day - Played at specified fields because of required terrain. The field is a steep hill. Usually has man made bunkers, as opposed to the more commonly used inflatables. One team starts at the top of the hill and another at the bottom. The objective is for the team starting at the bottom of the hill to make it to the top. D-Day refers to the Allied effort to liberate mainland Europe from Nazi occupation during World War II, which was mainly composed of amphibious landings performed on the coast of Normandy (thus the uphill fighting and bunkers).

This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Paintball Variations ".

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