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ADDITIONAL PAINTBALL VARIATIONS & TYPES
Back-stab - Similar to elimination. A number of
lives is given to each player and a timer is set. Each
time a player is hit, they go to the other team after
moving to their starting point and subtract a life.
When a player runs out of lives, they are out. The team
that either eliminates the other team or has more players
at the end of the allotted time wins.
Foxes & Hounds - Players are divided between
a small group, called the "foxes" and a much
larger group, called the "hounds." The foxes
enter the field of play first and are given a limited
amount of time to conceal themselves. After this preparation
time has elapsed, the hounds enter the field of play.
If, after a predetermined amount of time has elapsed,
the hounds are able to eliminate all foxes, the hounds
are considered the winners. If one or more foxes have
not been eliminated, the foxes are considered the winners.
Paratrooper - Players are given a token (such
as a colored arm-band) and paired off. Each pair constitutes
a team. Teams enter the field of play sequentially,
each team being given a couple of minutes to take a
position in the field. Once all teams have entered the
field play begins. Any time a player is eliminated he
must give his token to the team that eliminated him.
At the end of a predetermined period of time, the team
with the largest collection of tokens is declared the
winner.
Protect the VIP - One player is designated the "VIP."
Different variations may or may not provide the VIP
with a marker, or may give the VIP a pistol and all
other players a standard marker. One team is assigned
either to escort the VIP to a particular location or
to keep the VIP alive for a designated amount of time,
while the other team attempts to tag the VIP. In some
variations, both teams have VIPs. In such these games,
a draw is forced if both VIPs are eliminated.
Street Fighter - A regular Elimination game played
in an interior field, with the exception that players
are not allowed to enter bunkers, castles, or any other
"hole" in the field. Usually played in teams,
this variation often forces opposing teams into choke
points.
Alamo Similar to Assault, Alamo pits two
opposing teams against each other. However, this time,
the defenders only have ? or ¼ the number of
the attackers, and there is no time limit. The objectives
are the same as in Assault.
Overnight game An overnight game is a
game that is played through the day and night, and can
be formed around any other game variant. These games
can be relatively hard to set up and come with many
difficulties in preparing. Some of the problems with
setting up these games are: where to keep refill propellants;
what rules should be played during the sleeping hours;
and whether or not to continue during the night (relatively
few players own night vision equipment). These games
can go on for days or weeks at a time.
Mercenary A less common variant of woodsball
played is called Mercenary woodsball. Two different
players start on opposing sides of the playing area.
All the other players (the "Mercenaries")
are scattered about the middle wearing some sort of
blaze orange (generally a vest or shirt). When one of
the two players finds a mercenary, they can recruit
them. Once recruited, the mercenary removes the blaze
orange and exposes his clothes underneath, thus making
custom teams.
Hostage - Similar to CTF except the "flags"
are actual human beings. One team defends the hostages
for a set amount of time or until the other team is
eliminated, while the other team attempts to rescue
the hostages. The hostages will only move when nearby
or in direct contact with one of the attacking players
and are not allowed to use any equipment aside from
the required goggles.
Civil War This is a rule variant that can
be added to any of the above game variants. Participants
forgo a traditional hopper-style ammunition container
and load each of their shots manually. Depending on
the size of the teams, a certain amount of players may
have an 8-round magazine to simulate a repeating rifle
and one person per team may have a full hopper in order
to simulate a Gatling Gun. The start of a Civil War
game, like its namesake, usually begins with both teams
opposing each other across an open field where each
team will fire an opening salvo and then fire at will
from skirmish positions.
Fugitive - A variant of woodsball played with
a small amount of players and a marked off field in
the woods. The fugitive in case has no weapon or an
underpowered weapon (such as a pump marker vs semi auto)
playing against an entire team. The fugitive is decked
out in camouflage while the other players (the hunters)
wear orange vests. The objective is for the fugitive
to stealthy make his way to a base point (usually outside
the woods) while the other players actively hunt him.
Because of the odd nature of the game it's usually played
with two to four players as any more players would make
the game extremely difficult and more than one exit
as only having one would promote camping.
D-Day - Played at specified fields because of
required terrain. The field is a steep hill. Usually
has man made bunkers, as opposed to the more commonly
used inflatables. One team starts at the top of the
hill and another at the bottom. The objective is for
the team starting at the bottom of the hill to make
it to the top. D-Day refers to the Allied effort to
liberate mainland Europe from Nazi occupation during
World War II, which was mainly composed of amphibious
landings performed on the coast of Normandy (thus the
uphill fighting and bunkers).
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